/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006-2011 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Boss_Broodlord_Lashlayer
 SD%Complete: 100
 SDComment:
 SDCategory: Blackwing Lair
 EndScriptData */

#include "ScriptPCH.h"

#define SAY_AGGRO               -1469000
#define SAY_LEASH               -1469001

#define SPELL_CLEAVE            26350
#define SPELL_BLASTWAVE         23331
#define SPELL_MORTALSTRIKE      24573
#define SPELL_KNOCKBACK         25778

class boss_broodlord: public CreatureScript {
public:
	boss_broodlord() :
			CreatureScript("boss_broodlord") {
	}

	CreatureAI* GetAI(Creature* pCreature) const {
		return new boss_broodlordAI(pCreature);
	}

	struct boss_broodlordAI: public ScriptedAI {
		boss_broodlordAI(Creature *c) :
				ScriptedAI(c) {
		}

		uint32 Cleave_Timer;
		uint32 BlastWave_Timer;
		uint32 MortalStrike_Timer;
		uint32 KnockBack_Timer;

		void Reset() {
			Cleave_Timer = 8000; //These times are probably wrong
			BlastWave_Timer = 12000;
			MortalStrike_Timer = 20000;
			KnockBack_Timer = 30000;
		}

		void EnterCombat(Unit * /*who*/) {
			DoScriptText(SAY_AGGRO, me);
			DoZoneInCombat();
		}

		void UpdateAI(const uint32 diff) {
			if (!UpdateVictim())
				return;

			//Cleave_Timer
			if (Cleave_Timer <= diff) {
				DoCast(me->getVictim(), SPELL_CLEAVE);
				Cleave_Timer = 7000;
			} else
				Cleave_Timer -= diff;

			// BlastWave
			if (BlastWave_Timer <= diff) {
				DoCast(me->getVictim(), SPELL_BLASTWAVE);
				BlastWave_Timer = urand(8000, 16000);
			} else
				BlastWave_Timer -= diff;

			//MortalStrike_Timer
			if (MortalStrike_Timer <= diff) {
				DoCast(me->getVictim(), SPELL_MORTALSTRIKE);
				MortalStrike_Timer = urand(25000, 35000);
			} else
				MortalStrike_Timer -= diff;

			if (KnockBack_Timer <= diff) {
				DoCast(me->getVictim(), SPELL_KNOCKBACK);
				//Drop 50% aggro
				if (DoGetThreat(me->getVictim()))
					DoModifyThreatPercent(me->getVictim(), -50);

				KnockBack_Timer = urand(15000, 30000);
			} else
				KnockBack_Timer -= diff;

			if (EnterEvadeIfOutOfCombatArea(diff))
				DoScriptText(SAY_LEASH, me);

			DoMeleeAttackIfReady();
		}
	};
};

void AddSC_boss_broodlord() {
	new boss_broodlord();
}
